What happens when you roll a six?
In Classic Ludo, the six is the roll everyone waits for. It opens doors, it grants extra rolls, and, if you get greedy, it can slam your turn shut.
The two powers of a six
- It unlocks the yard. A six is the only roll that lets a token leave your yard and enter the track in Classic Ludo.
- It earns an extra roll. After any six, you roll again. Chained well, one turn can carry a token a long way down the track.
Your choice: enter or advance
When you roll a six with tokens both in the yard and on the track, you choose: bring a new token out, or move a runner six squares. Early in the game, entering is usually right, because more tokens on the track means more options every turn. Late in the game, six squares of progress or a well-timed capture often matters more.
The catch: three sixes in a row
Sixes are not free candy. Roll three sixes in a row and your turn ends on the spot. The rule keeps one hot hand from running away with the game. Read the details in the three sixes rule.
Sixes work differently in some variants
In Quick Ludo, any roll can enter a token, so a six is pure movement power plus the extra roll. In Uckers, a six on either of the two dice puts a piece on the doorstep, and any throw containing a six earns another throw. The three sixes limit only applies in Classic, Quick and Team Ludo: Parcheesi, Uckers, Mensch ärgere Dich nicht and Fia let a streak of sixes run forever, and Pachisi has no dice at all - it uses cowrie shells.
Related questions
What is the three sixes rule?
If you roll three sixes in a row, your turn ends immediately. The rule stops one player from chaining extra rolls forever. On Ludo.now only Classic, Quick and Team Ludo use it; Parcheesi, Uckers, Mensch ärgere Dich nicht and Fia do not.
Do you need a six to start in Ludo?
In Classic Ludo, yes. A token can only leave your yard when you roll a six. Other variants differ: Quick Ludo lets any roll enter, Parcheesi uses a five, and Fia enters on a one or a six.
What happens if you can't move in Ludo?
If none of your tokens has a legal move, your turn is simply skipped and play passes to the next player. On this site the game detects it automatically, so you never have to work it out yourself. It happens most often when all your tokens are still in the yard and you did not roll a six.