What is Parcheesi?
Parcheesi is what happened when the ancient Indian game Pachisi crossed the ocean to America. It kept the cross-shaped race but added rules of its own - most famously the blockade, which turns a race game into a small war of walls.
A short history
Pachisi reached the United States in the 1860s, and the name Parcheesi was trademarked in 1874, making it one of the oldest board game trademarks in America. It became a fixture of American family game nights and has stayed in print ever since. Its parent game is still playable too - see Pachisi for the original.
The signature rules
- Two dice per throw. You may split the two numbers between two pawns or spend both on one. Doubles earn another throw, and with all four pawns out, doubles move the tops and bottoms of the dice - 14 squares in total. But a third consecutive doubles sends your lead pawn back to the nest.
- Enter on a five. Pawns leave the nest on a five - a five showing on one die, or both dice adding up to five - and an entering pawn captures an enemy even on the start square.
- Blockades. Two of your own pawns on the same square form a blockade. No pawn - yours or anyone's - may land on that square or pass over it.
- Capture and homing bonuses. Sending an enemy pawn back to its nest earns a 20-square bonus move, and bringing a pawn home earns a 10-square bonus move, each for any one pawn at the end of the turn.
There is no three-sixes rule in Parcheesi - the doubles penalty plays that role instead.
Blockades explained
The blockade is what makes Parcheesi feel different. Park two tokens on a square your opponent must pass and their whole side of the board jams up - they may have no legal move at all. But a blockade freezes two of your own tokens too, so the skill is knowing when to break it and run. It is a stronger version of the simple token-sharing allowed in Ludo.
How it compares
Next to Classic Ludo, Parcheesi starts faster - with two dice, a five on one die or a pair adding up to five brings a pawn out - and it is far more tactical in the middle game. For a full rule-by-rule breakdown, see Ludo vs Parcheesi.
Related questions
What is the difference between Ludo and Parcheesi?
Ludo and Parcheesi are cousins that both descend from the Indian game Pachisi. The biggest differences: Ludo throws one die and enters tokens on a six with no blockades, while Parcheesi throws two dice, enters on a five, lets two of your pawns form an impassable blockade, and rewards every capture with a 20-square bonus move.
What is Pachisi?
Pachisi is the centuries-old Indian game that Ludo grew from, traditionally played on a cross-shaped cloth board with cowrie shells for dice. On this site, Pachisi is played the traditional way: you throw six cowrie shells, grace throws of 6, 10 or 25 bring new pieces in and repeat your turn, 12 castle squares are safe, and every capture earns another throw.
How does capturing work in Ludo?
You capture in Ludo by landing your token, by exact count, on a square that holds a single enemy token. The captured token returns to its owner's yard and must start over. Captures cannot happen on safe squares or inside home columns.