What is the three sixes rule?

Every six in Ludo earns an extra roll, so what stops a lucky player from rolling forever? One small rule: the third six in a row kills the turn.

Quick answer: If you roll three sixes in a row, your turn ends immediately. The rule stops one player from chaining extra rolls forever. On Ludo.now only Classic, Quick and Team Ludo use it; Parcheesi, Uckers, Mensch ärgere Dich nicht and Fia do not.

How the rule works

  1. You roll a six. You move, and you get an extra roll.
  2. You roll a second six. You move again, and you roll again.
  3. You roll a third six in a row. Your turn ends right there.

The counter resets every turn, so two sixes today never haunt you tomorrow.

Why the rule exists

Without a cap, extra rolls could chain without end, and one lucky player could lap the board in a single turn. The three sixes rule keeps the extra-roll reward exciting but bounded. Think of it as a speed limit on luck.

Which variants use the rule

VariantThree sixes rule?
Classic LudoYes
Quick LudoYes
Team LudoYes
PachisiNo (throws cowrie shells, not dice)
ParcheesiNo (a third consecutive doubles is punished instead)
UckersNo
Mensch ärgere Dich nichtNo
FiaNo

In Parcheesi, Uckers, Mensch ärgere Dich nicht and Fia, a run of sixes never ends your turn - though Parcheesi has its own brake on luck: a third consecutive doubles sends your lead pawn back to the nest.

Playing with the rule in mind

  • After two sixes, make the move you want most, because the next roll may end your turn.
  • Use the first six of a turn to enter a token when you have few on the track. See what happens when you roll a six.
  • Do not build plans around chained sixes. Treat a double six as a bonus, not a strategy.

Related questions

What happens when you roll a six?

A six is the best roll in Classic Ludo. It lets you move a token out of your yard, and it always earns you an extra roll. But be careful: three sixes in a row ends your turn.

Do you need a six to start in Ludo?

In Classic Ludo, yes. A token can only leave your yard when you roll a six. Other variants differ: Quick Ludo lets any roll enter, Parcheesi uses a five, and Fia enters on a one or a six.

What is Mensch ärgere Dich nicht?

Mensch ärgere Dich nicht - 'Man, don't get annoyed' - is Germany's most famous board game, created by Josef Friedrich Schmidt around 1908 and published in 1914. It plays like Ludo with no safe squares, no stacking, and a rule that you must move whenever you legally can.