What is the home column in Ludo?
Every token's journey ends in the home column: a short, colored lane pointing at the center of the board. It looks like just a few more squares, but two special rules - privacy and the exact roll - make it one of the most important parts of the game.
Where the home column is
On the cross-shaped board, each arm has a lane of squares in one player's color, running from that player's side of the main track into the center. After a token has traveled around the 52-square track, it turns off the track and enters its own colored column. The center itself is the home triangle - the finish line.
Why it is completely safe
Your home column is private. Opponents' tokens can never enter it, not even to pass through. That means a token inside your home column can never be captured. Once a token turns into the column, the race with your opponents is over - the only thing left is rolling the right numbers.
The exact roll rule
To land on the home triangle, you need an exact roll. A token 3 squares from the finish needs exactly a 3. Roll higher and that token cannot make the move - you must move another token instead, and if nothing can move, your turn is skipped automatically. Smaller rolls can still shuffle the token forward inside the column until the count fits.
Tips for the final stretch
- Count the exact distance before you move a token into the column - do not trap it 6 squares out if you can help it.
- When two tokens can move, prefer the move that leaves finishing distances you can hit with one die.
- Remember that all four tokens must reach the home triangle to win, so keep your back tokens moving too.
Related questions
What is the goal of Ludo?
The goal of Ludo is to be the first player to bring all four of your tokens around the board and into home. Along the way you can capture enemy tokens to slow them down.
How do you win Ludo?
You win Classic Ludo by being the first player to bring all four of your tokens onto the home triangle. Each token needs an exact roll for its final step. Smart token choices get you there faster.
What happens if you can't move in Ludo?
If none of your tokens has a legal move, your turn is simply skipped and play passes to the next player. On this site the game detects it automatically, so you never have to work it out yourself. It happens most often when all your tokens are still in the yard and you did not roll a six.